Anthropomorphism
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
A visual or auditory cue that indicates how to interact with an element in the user interface.
The process of attracting and converting strangers and prospects into someone who has indicated interest in your company's product or service.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
A focus on the results or benefits of a project rather than the activities or deliverables produced.
The process of predicting future customer demand using historical data and other information.
A research method that involves observing subjects in their natural environment.
A cognitive phenomenon where people are more likely to pursue goals or change behavior following a temporal landmark (e.g., new year, birthday).
The practice of designing products, services, and environments with a focus on the overall user experience.