Reciprocal Determinism
A theory that a person's behavior is influenced by and influences personal factors and the environment, creating a continuous loop of interaction between these elements.
A theory that a person's behavior is influenced by and influences personal factors and the environment, creating a continuous loop of interaction between these elements.
A dark pattern where users are unknowingly signed up for a recurring subscription.
A persuasion strategy that involves getting a person to agree to a small request to increase the likelihood of agreeing to a larger request later.
An event where developers, designers, and other stakeholders collaborate intensively on software projects, typically within a short timeframe.
A design approach that divides a system into smaller parts or modules that can be independently created, modified, replaced, or exchanged.
A dark pattern where the design focuses the user's attention on one thing to distract them from another.
A time-boxed period in which Agile teams deliver incremental value in the form of working, tested software and systems.
A marketing strategy where affiliates earn a commission for driving sales or traffic to a company's website.
The tendency for individuals to put in less effort when working in a group compared to when working alone, due to reduced accountability.