Interaction Elasticity
The concept of providing flexible and adaptive user interactions based on user input and behavior.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
The enhancement or diminishment of perception, cognition, or related performance as a result of exposure to a stimulus of greater or lesser value in the same dimension.
eXtreme Programming (XP) is an agile software development methodology focused on customer satisfaction and continuous improvement.
A stimulus that gains reinforcing properties through association with a primary reinforcer, such as money or tokens, which are associated with basic needs.
A programming paradigm aimed at improving the clarity, quality, and development time of software by using structured control flow constructs.
Messenger, Incentives, Norms, Defaults, Salience, Priming, Affect, Commitment, and Ego (MINDSPACE) is a framework used to understand and influence behavior.
A set of cognitive processes that include working memory, flexible thinking, and self-control, crucial for planning, decision-making, and behavior regulation.