Anti-Pattern
A common solution to a recurring problem that is ineffective and counterproductive, often resulting in negative consequences.
A common solution to a recurring problem that is ineffective and counterproductive, often resulting in negative consequences.
A set of fundamental principles and guidelines that inform and shape user research practices.
The ability to recognize, understand, and manage one's own emotions and the emotions of others.
A meeting at the end of a sprint where the development team presents their completed work to stakeholders.
A scheduling term that indicates a delay in the project timeline that cannot be recovered.
A list of tasks and deliverables that a team commits to completing during a sprint, providing a clear focus and scope for the sprint's duration.
The process of gathering and analyzing information about competitors to inform business strategy and decision-making.
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up.
The body of practical guidance to color mixing and the visual effects of specific color combinations.