Persuasive Technology
Technology designed to change attitudes or behaviors of users through persuasion and social influence, but not coercion.
Technology designed to change attitudes or behaviors of users through persuasion and social influence, but not coercion.
A behavioral economic theory that describes how people choose between probabilistic alternatives that involve risk, where the probabilities of outcomes are known.
A market space that is already crowded with competition, where companies fight for market share, leading to intense rivalry and lower profitability.
A cognitive approach where information is processed at a surface level, focusing on basic features rather than deeper meaning, often leading to poorer memory retention.
A semi-fictional representation of an ideal customer based on market research and real data about existing customers.
Call to Action (CTA) is a prompt that encourages users to take a specific action, such as signing up for a newsletter or making a purchase.
An iterative design process that uses algorithms and computational tools to generate a wide range of design solutions based on defined constraints and goals.
Quantitative data that provides broad, numerical insights but often lacks the contextual depth that thick data provides.