User Feedback
Information provided by users about their experience with a product, used to inform improvements and adjustments.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
The application of behavioral science principles to improve the design and usability of digital products, focusing on user behavior and interactions.
The process of understanding user behaviors, needs, and motivations through various qualitative and quantitative methods.
The study of how humans interact with systems and products, focusing on improving usability and performance.
A research process used to identify and understand the underlying needs of users to inform the design of products and services.
The accumulated consequences of poor design decisions, which can hinder future development and usability.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.