Coach Marks
Visual cues or instructions integrated into an interface to guide users on how to use certain features or functionalities.
Visual cues or instructions integrated into an interface to guide users on how to use certain features or functionalities.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
A high-level description of a system's structure and interactions, focusing on its market-facing aspects rather than technical details.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
The phenomenon where people follow the direction of another person's gaze, influencing their attention and behavior.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.
A phenomenon where vivid mental images can interfere with actual perception, causing individuals to mistake imagined experiences for real ones.
The study of the nature of beauty, art, and taste and the creation and appreciation of beauty.
A visual tool for organizing information, typically starting with a central concept and branching out to related ideas and details.