System One
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A market space that is already crowded with competition, where companies fight for market share, leading to intense rivalry and lower profitability.
The tendency to recall past behavior in a way that aligns with current beliefs and attitudes.
A dark pattern where the user interface is manipulated in a way that prioritizes certain actions over others to benefit the company.
A unit of measure used in Agile project management to estimate the relative effort required to complete a user story or task.
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up.
The process of gathering and analyzing information about competitors to inform business strategy and decision-making.