Skeuomorphism
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
A key aspect of Gestalt psychology describing the mind's ability to fill in gaps to create a whole object from incomplete elements.
A psychological theory proposed by Abraham Maslow that outlines a five-tier model of human needs, ranging from basic physiological needs to self-actualization.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
A psychological effect where exposure to one stimulus influences the response to a subsequent stimulus, without conscious guidance or intention.
A Gestalt principle that describes the visual relationship between a figure and its background, crucial for understanding visual perception.