Naive Allocation
A heuristic where individuals evenly distribute resources across all options, regardless of their specific needs or potential.
A heuristic where individuals evenly distribute resources across all options, regardless of their specific needs or potential.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The rate at which employees leave a company and are replaced by new hires, often used as a measure of organizational health and stability.
A learning method that involves teaching a concept to a novice to identify gaps in understanding and reinforce knowledge.
A dark pattern where availability is falsely limited to pressure users into making a purchase.
Decision-making strategies that use simple heuristics to make quick, efficient, and satisfactory choices with limited information.
A statistical method used to identify underlying relationships between variables by grouping them into factors.
A dark pattern where the design focuses the user's attention on one thing to distract them from another.
The tendency for individuals to give positive responses or feedback out of politeness, regardless of their true feelings.