Decision Architecture
The design of environments in which people make decisions, influencing their choices and behaviors.
The design of environments in which people make decisions, influencing their choices and behaviors.
The enhancement or diminishment of perception, cognition, or related performance as a result of exposure to a stimulus of greater or lesser value in the same dimension.
A theory that describes how individuals pursue goals using either a promotion focus (seeking gains) or a prevention focus (avoiding losses).
A logical fallacy where people assume that specific conditions are more probable than a single general one.
A mental shortcut where current emotions influence decisions, often bypassing logic and reasoning.
A phenomenon where people better understand and remember information when it is presented visually.
A behavioral economic theory that describes how people choose between probabilistic alternatives that involve risk, where the probabilities of outcomes are known.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
An approach that places the user's needs, preferences, and behaviors at the forefront of all design and development activities.