Between Subjects Design
An experimental design where different groups of participants are exposed to different conditions, allowing for comparison between groups.
An experimental design where different groups of participants are exposed to different conditions, allowing for comparison between groups.
The process of triggering particular aspects of a person's identity to influence their behavior or decisions.
A type of sensory memory that briefly holds visual information for a fraction of a second.
A theory that suggests people learn behaviors, skills, and attitudes through observing and imitating others, as well as through direct experiences.
The practice of designing products, services, and environments with a focus on the overall user experience.
A motivational theory suggesting that individuals are motivated to act based on the expected outcomes of their actions and the attractiveness of those outcomes.
A cognitive bias where people tend to remember the first and last items in a series better than those in the middle, impacting recall and memory.
A systematic evaluation of behaviors within an organization or process to identify areas for improvement and ensure alignment with goals.
A cognitive approach that involves meaningful analysis of information, leading to better understanding and retention.