Ego States
A concept in transactional analysis that describes three different aspects of the self: Parent, Adult, and Child, each influencing behavior and communication.
A concept in transactional analysis that describes three different aspects of the self: Parent, Adult, and Child, each influencing behavior and communication.
The application of behavioral science principles to improve the design and usability of digital products, focusing on user behavior and interactions.
Practical applications of behavioral science to understand and influence human behavior in various contexts.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
A cognitive bias where people ignore the relevance of sample size in making judgments, often leading to erroneous conclusions.
A cognitive bias where people prefer a smaller set of higher-quality options over a larger set with lower overall quality.
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
The principle that elements in a digital interface maintain consistent appearance, position, and behavior across different pages and states to help users maintain orientation and familiarity.