The User Is Drunk
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
The drive to perform an activity due to external rewards or pressures rather than for the inherent enjoyment of the activity itself.
The tendency for individuals to mimic the actions of a larger group, often leading to conformity and groupthink.
The SEO value or authority passed from one website to another through hyperlinks, influencing the search engine ranking of the linked site.
Easy, Attractive, Social, and Timely (EAST) is a behavioral insights framework used to influence behavior.
Joint Application Development (JAD) is a collaborative approach to gathering requirements and designing solutions in software development projects.
The tendency to believe that large or significant events must have large or significant causes.
The theory that people adjust their behavior in response to the perceived level of risk, often taking more risks when they feel more protected.
Environmental signals that influence behavior and decision-making, such as signage, prompts, or notifications.