Rapid Prototyping
The process of quickly creating a preliminary version of a product to test and validate ideas before full-scale development.
The process of quickly creating a preliminary version of a product to test and validate ideas before full-scale development.
Dynamic Systems Development Method (DSDM) is an agile project delivery framework focused on delivering business value early and continuously.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A lightweight, flexible approach to software development that emphasizes team communication and continuous improvement.
Build-Measure-Learn (BML) is a feedback loop used in Lean Startup methodology where a product is built, its performance is measured, and learnings are used to make improvements.
The process of continuously improving a product's performance, usability, and value through data-driven decisions and iterative enhancements.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
Plan-Do-Check-Act (PDCA) is an iterative four-step management method used for continuous improvement of processes and products.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.