Principle of Objects
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
The process of testing and evaluating a design to ensure it meets user needs and business goals before final implementation.
A design approach that divides a system into smaller parts or modules that can be independently created, modified, replaced, or exchanged.
An experimental design where subjects are paired based on certain characteristics, and then one is assigned to the treatment and the other to the control group.
The practice of planning and organizing people, infrastructure, communication, and material components of a service to improve its quality and the interaction between service providers and customers.
The practice of developing artificial intelligence systems that are fair, transparent, and respect user privacy and rights.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
A design approach that predicts user needs and actions to deliver proactive and personalized experiences.