Visual Hierarchy
The arrangement of visual elements in a way that signifies their importance, guiding users' attention to the most critical parts of a design.
The arrangement of visual elements in a way that signifies their importance, guiding users' attention to the most critical parts of a design.
A rule-of-thumb or shortcut that simplifies decision-making and problem-solving processes.
A key aspect of Gestalt psychology in which simple geometrical objects are recognized independent of rotation, translation, and scale.
A cognitive bias where people overestimate the probability of success for difficult tasks and underestimate it for easy tasks.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
A dark pattern where questions are worded in a way that tricks the user into giving an answer they didn't intend.
Also known as "Maslow's Hammer," a cognitive bias where people rely too heavily on a familiar tool or method, often summarized as "if all you have is a hammer, everything looks like a nail.".
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A Japanese term for "mistake-proofing," referring to any mechanism or process that helps prevent errors by design.