Component Swapping
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A principle stating that productivity increases when the computer and its user interact at a pace that ensures neither has to wait on the other.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
The tendency to believe that things will always function the way they normally have, often leading to underestimation of disaster risks.
The principle that ensures user interface elements maintain their size and proportion across different screen densities.
Ensuring that user experiences are consistent across different platforms, such as web, mobile, and desktop.
A design principle that involves using relative size to indicate the importance of elements, creating visual hierarchy and focus.
Information provided by users about their experience with a product, used to inform improvements and adjustments.