Persuasion Architecture
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.
The study of how people interact with their environment and products, aiming to improve comfort, efficiency, and safety.
The minimum difference in stimulus intensity that a person can detect, also known as the just noticeable difference (JND).
The study of the relationships between people, practices, values, and technologies within an information environment.
The tendency for individuals to give positive responses or feedback out of politeness, regardless of their true feelings.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
The study of how colors affect perceptions and behaviors.
The default scaling factor applied by a device to render content at its optimal size and resolution.