Usability Testing
A technique used to evaluate a product or system by testing it with real users to identify any usability issues and gather qualitative and quantitative data on their interactions.
A technique used to evaluate a product or system by testing it with real users to identify any usability issues and gather qualitative and quantitative data on their interactions.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A psychological phenomenon where people remember uncompleted or interrupted tasks better than completed tasks.
A cognitive bias where people disproportionately prefer smaller, immediate rewards over larger, later rewards.
A phenomenon where information is better remembered if it is generated from one's own mind rather than simply read.
The mistaken belief that a person who has experienced success in a random event has a higher probability of further success in additional attempts.
Large Language Model (LLM) is an advanced artificial intelligence system trained on vast amounts of text data to understand and generate human-like text.
A mathematical framework used to analyze strategic interactions where the outcomes depend on the actions of multiple decision-makers.
A creative problem-solving technique that uses metaphors to generate ideas and solutions.