Destructive Action
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
A statistical distribution where most occurrences take place near the mean, and fewer occurrences happen as you move further from the mean, forming a bell curve.
The tendency for individuals to continue a behavior or endeavor as a result of previously invested resources (time, money, or effort) rather than future potential benefits.
Computer programs designed to simulate conversation with human users, especially over the internet.
An approach that applies Agile principles to IT operations, emphasizing iterative development, collaboration, and continuous improvement.
A cognitive bias that causes people to believe they are less likely to experience negative events and more likely to experience positive events than others.
The process of linking language to its real-world context in AI systems, ensuring accurate understanding and interpretation.
A usability testing method that measures the first click users make on a webpage to determine if they can successfully navigate to their goal.
Products are individual items or services designed to meet specific customer needs, while programs are collections of related projects and products managed together to achieve broader strategic goals.