XP
eXtreme Programming (XP) is an agile software development methodology focused on customer satisfaction and continuous improvement.
eXtreme Programming (XP) is an agile software development methodology focused on customer satisfaction and continuous improvement.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
The use of touch sensations to communicate information to users, often through vibrations or other tactile responses in devices.
Observe, Orient, Decide, and Act (OODA) is a decision-making framework often used in strategic planning and rapid response situations.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
The tendency to believe that things will always function the way they normally have, often leading to underestimation of disaster risks.
Interactive Voice Response (IVR) is an automated telephony system that interacts with callers, gathers information, and routes calls to the appropriate recipient.
The study of how the brain perceives and responds to art and design, exploring the neural basis for aesthetic experiences.
The principle that ensures user interface elements maintain their size and proportion across different screen densities.