Gamification
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The competitive advantage gained by the initial significant occupant of a market segment, which can lead to brand recognition and customer loyalty.
A concept in behavioral economics that describes how future benefits are perceived as less valuable than immediate ones.
A theory of motivation that emphasizes the importance of autonomy, competence, and relatedness in fostering intrinsic motivation and psychological well-being.
A decision-making strategy where individuals allocate resources proportionally to the probability of an outcome occurring, rather than optimizing the most likely outcome.
A cognitive bias where individuals give stronger weight to payoffs that are closer to the present time compared to those in the future.
The observed tendency of humans to quickly return to a relatively stable level of happiness despite major positive or negative events or life changes.