Black Box Testing
A testing method where the internal structure of the system is not known to the tester, focusing solely on input and output.
A testing method where the internal structure of the system is not known to the tester, focusing solely on input and output.
A pricing strategy where a high-priced option is introduced first to set a reference point, making other options seem more attractive in comparison.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
Numeronym for the word "Observability" (O + 11 letters + N), the ability to observe the internal states of a system based on its external outputs, facilitating troubleshooting and performance optimization.
A heuristic where individuals evenly distribute resources across all options, regardless of their specific needs or potential.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The use of software to automate repetitive marketing tasks and workflows, improving efficiency and effectiveness.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.