WTW
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
A user experience design methodology focused on rapid iteration, collaboration, and learning through experimentation.
A prioritized list of tasks, features, and technical debt items that need to be addressed by the engineering team.
An agile methodology that separates product discovery and product delivery into parallel tracks to ensure continuous learning and delivery.
A brainstorming technique where participants sketch eight ideas in eight minutes to generate a wide range of concepts quickly.
Agile Release Train (ART) is a long-lived team of Agile teams that, along with other stakeholders, incrementally develops, delivers, and operates one or more solutions in a value stream.
A relative estimation technique used in Agile project management to quickly assess the size and complexity of tasks by assigning them T-shirt sizes (e.g., small, medium, large).
Rapid Application Development (RAD) is a software development methodology that emphasizes quick prototyping and iterative delivery.
A time-boxed period in which Agile teams deliver incremental value in the form of working, tested software and systems.