Halo Effect
A cognitive bias where the perception of one positive trait influences the perception of other unrelated traits.
A cognitive bias where the perception of one positive trait influences the perception of other unrelated traits.
The study of the interplay between individuals and their surroundings, including built environments and natural settings.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
The study of the relationships between people, practices, values, and technologies within an information environment.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
Behavioral Science (BeSci) is the study of human behavior through systematic analysis and investigation.
A key aspect of Gestalt psychology describing the mind's ability to fill in gaps to create a whole object from incomplete elements.
A reading pattern where users focus on individual elements or "spots" of interest on a page, rather than following a linear path.
A learning phenomenon where information is better retained when study sessions are spaced out over time rather than crammed in a short period.