Content Ecology
The dynamic system of content creation, distribution, and interaction within an environment.
The dynamic system of content creation, distribution, and interaction within an environment.
Recency, Frequency, Monetary (RFM) analysis is a marketing technique used to evaluate and segment customers based on their purchasing behavior.
A heuristic where individuals evenly distribute resources across all options, regardless of their specific needs or potential.
A cognitive bias where individuals overestimate their own abilities, qualities, or performance relative to others.
A theory in economics that models how rational individuals make decisions under risk by maximizing the expected utility of their choices.
A cognitive bias where the total probability assigned to a set of events is less than the sum of the probabilities assigned to each event individually.
A tree-like model of decisions and their possible consequences, used in data mining and machine learning for both classification and regression tasks.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
A cognitive bias where people prefer the option that seems to eliminate risk entirely, even if another option offers a greater overall benefit.