Interactive Design
The design of interactive digital products, environments, systems, and services.
The design of interactive digital products, environments, systems, and services.
The series of actions or operations involved in the acquisition, interpretation, storage, and retrieval of information.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
A concept describing how motivation fluctuates over time, influenced by various factors such as goals, rewards, and external circumstances.
The tendency to cling to one's beliefs even in the face of contradictory evidence.
A decision-making rule where individuals choose the option with the highest perceived value based on the first good reason that comes to mind, ignoring other information.
A cognitive bias where individuals strengthen their beliefs when presented with evidence that contradicts them.
A cognitive bias where individuals or organizations continue to invest in a failing project or decision due to the amount of resources already committed.
A parameter that controls the randomness of AI-generated text, affecting creativity and coherence.