Wizard of Oz Testing
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
A practice of performing testing activities in the production environment to monitor and validate the behavior and performance of software in real-world conditions.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
A cognitive bias where individuals overestimate the accuracy of their judgments, especially when they have a lot of information.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Large Language Model (LLM) is an advanced artificial intelligence system trained on vast amounts of text data to understand and generate human-like text.
A mental shortcut that relies on immediate examples that come to mind when evaluating a specific topic, concept, method, or decision.
A statistical measure that quantifies the amount of variation or dispersion of a set of data values.
Pre-set options in a system that are designed to benefit users by simplifying decisions and guiding them towards the best choices.