Extinction Burst
A temporary increase in the frequency and intensity of a behavior when reinforcement is first removed.
A temporary increase in the frequency and intensity of a behavior when reinforcement is first removed.
A strategy where less immediate or tangible rewards are substituted with more immediate or tangible ones to encourage desired behaviors.
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
Technology designed to change attitudes or behaviors of users through persuasion and social influence, but not coercion.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
A behavioral economics concept where people categorize and treat money differently depending on its source or intended use.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.