Reward Power
The ability to influence others' behavior by offering positive incentives or rewards, commonly used in organizational and social contexts.
The ability to influence others' behavior by offering positive incentives or rewards, commonly used in organizational and social contexts.
A self-regulation strategy in the form of "if-then" plans that can lead to better goal attainment and behavior change.
The study of the relationships between people, practices, values, and technologies within an information environment.
A cognitive bias where individuals overlook or underestimate the cost of opportunities they forego when making decisions.
A cognitive bias where individuals tend to avoid risks when they perceive potential losses more acutely than potential gains.
The tendency to give more weight to negative experiences or information than positive ones.
A cognitive bias where a person's subjective confidence in their judgments is greater than their objective accuracy.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.