Premack Principle
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.
A model by Don Norman outlining the cognitive steps users take when interacting with a system: goal formation, planning, specifying, performing, perceiving, interpreting, and comparing.
A cognitive bias where individuals tend to avoid risks when they perceive potential losses more acutely than potential gains.
The study of the relationships between people, practices, values, and technologies within an information environment.
A cognitive bias where individuals overlook or underestimate the cost of opportunities they forego when making decisions.
The tendency to give more weight to negative experiences or information than positive ones.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
A cognitive bias where a person's subjective confidence in their judgments is greater than their objective accuracy.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.