Human Factors
The study of how humans interact with systems and products, focusing on improving usability and performance.
The study of how humans interact with systems and products, focusing on improving usability and performance.
A design principle that involves repeating elements to create consistency and unity, making the design more cohesive and understandable.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
The structural design of a product, defining its components, their relationships, and how they interact to fulfill the product's purpose.
Elements of a service or product that are not visible to the user but are essential for delivering the front-stage experience.
A collection of reusable UI components that can be used to build applications.
The capability of a system to continue operating properly in the event of the failure of some of its components, ensuring that user experience is not significantly affected by errors or issues, similar to Postel's Law.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.