BML
Build-Measure-Learn (BML) is a feedback loop used in Lean Startup methodology where a product is built, its performance is measured, and learnings are used to make improvements.
Build-Measure-Learn (BML) is a feedback loop used in Lean Startup methodology where a product is built, its performance is measured, and learnings are used to make improvements.
A method of comparing two versions of a webpage or app to see which performs better in terms of user engagement or conversions.
A structured classification of risks into categories, helping organizations identify, assess, and manage different types of risks.
Recency, Frequency, Monetary (RFM) analysis is a marketing technique used to evaluate and segment customers based on their purchasing behavior.
A structured set of breakpoints used to create responsive designs that work seamlessly across multiple devices.
Getting Things Done (GTD) is a productivity methodology that emphasizes capturing tasks, organizing them, and taking action.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
A framework used in graphic and web design to organize content in a structured and consistent manner.
Anchoring (also known as Focalism) is a cognitive bias where individuals rely heavily on the first piece of information (the "anchor") when making decisions.