Baader-Meinhof Phenomenon
The experience of noticing something for the first time and then frequently encountering it shortly after, also known as frequency illusion.
The experience of noticing something for the first time and then frequently encountering it shortly after, also known as frequency illusion.
The process of changing the corporate image of an organization, including its name, logo, visual identity, and messaging, to better align with its strategic goals.
A statement that explains the unique value a product or service provides to its customers, differentiating it from competitors.
An approach that places the user's needs, preferences, and behaviors at the forefront of all design and development activities.
An iterative design process that focuses on the users and their needs at every phase of the design process.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
The study of social relationships, structures, and processes.
Products manufactured by one company for sale under another company's brand name.
The underlying goal or motivation behind a user's search query, crucial for understanding and optimizing content to meet user needs and improve SEO.