Zeigarnik Effect
A psychological phenomenon where people remember uncompleted or interrupted tasks better than completed tasks.
A psychological phenomenon where people remember uncompleted or interrupted tasks better than completed tasks.
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.
Happiness, Engagement, Adoption, Retention, and Task (HEART) is a framework used to measure and improve user experience success.
A psychological state where individuals feel as though the success and well-being of a project or task is their personal responsibility, akin to having an "owner's mentality.".
A cognitive bias where people overestimate the probability of success for difficult tasks and underestimate it for easy tasks.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The use of technology to perform repetitive tasks or processes in a workflow, liberating skilled experts from tedious activities and empowering them to focus on higher-order problem-solving and creative tasks.
The tendency for people to feel more motivated and accelerate their efforts as they get closer to achieving a goal.
An estimation technique used in Agile software development where team members assign story points to tasks through consensus-based discussion.