User Interviews
A qualitative research method involving direct conversations with users to gather insights into their needs, behaviors, and experiences.
A qualitative research method involving direct conversations with users to gather insights into their needs, behaviors, and experiences.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
An ongoing process of learning about user needs and validating assumptions through continuous research and experimentation.
A cognitive bias that causes people to attribute their own actions to situational factors while attributing others' actions to their character.
A qualitative research method where a small group of people discuss a product, service, or concept to gather diverse insights and opinions.
A methodology that promotes iterative development, collaboration, and flexibility to adapt to changing requirements.
eXtreme Programming (XP) is an agile software development methodology focused on customer satisfaction and continuous improvement.
A time-boxed period during which specific work must be completed and made ready for review, used in Agile project management.
Feature Adoption Rate (FAR) is the percentage of users who adopt a new feature within a specified time period after its release.