Guerrilla Testing
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
The strategies and tools used to ensure that sales, marketing, and customer service teams have the necessary resources to effectively promote and support a product.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.
An intermediary that gathers and provides information to users, typically in an online context.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
The process of collecting and documenting the needs and expectations of stakeholders for a new or modified product or system.
Performance and Accountability Reporting (PAR) is a comprehensive document that outlines an organization's performance in achieving its goals and its accountability in managing resources.
A graphical representation of a user or their character in digital environments.