Sunk Cost Fallacy
The tendency for individuals to continue a behavior or endeavor as a result of previously invested resources (time, money, or effort) rather than future potential benefits.
The tendency for individuals to continue a behavior or endeavor as a result of previously invested resources (time, money, or effort) rather than future potential benefits.
A group of people who share a common interest or profession and engage in collective learning through regular interactions, sharing knowledge, and developing expertise together.
A behavioral economics model that explains decision-making as a conflict between a present-oriented "doer" and a future-oriented "planner".
A theory that explains how information is processed through different sensory modalities, such as visual, auditory, and tactile.
The process of creating and developing new products, focusing on form, function, usability, and aesthetics to meet user needs.
The drive to perform an activity due to external rewards or pressures rather than for the inherent enjoyment of the activity itself.
An organizational structure that emphasizes flexibility, employee initiative, and decentralized decision-making.
Domain-Driven Design (DDD) is an approach to software development that focuses on modeling the business domain and its logic.
The use of data and insights to understand and manage relationships with customers and prospects.