Miller’s Law
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
A dark pattern where additional costs are only revealed at the last step of the checkout process.
A visual tool in agile project management that displays tasks to be done, in progress, and completed, often using columns and cards.
A Gestalt principle stating that elements that are visually connected are perceived as more related than elements with no connection.
The actual width of a screen, typically measured in inches or millimeters, impacting the layout and design of user interfaces.
A Japanese word meaning inconsistency or variability in processes.
A leadership philosophy where the leader prioritizes the needs of the team, empowering and supporting members to achieve their full potential and fostering a collaborative, inclusive environment.
Specific and less common keyword phrases that visitors are more likely to use when they are closer to making a purchase or when using voice search.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.