Behavioral Design
The application of behavioral science principles to design products that influence user behavior in a desired way.
The application of behavioral science principles to design products that influence user behavior in a desired way.
A set of metadata standards used to describe digital resources, facilitating their discovery and management.
The process of preparing, equipping, and supporting individuals to successfully adopt change to drive organizational success and outcomes.
The process of making predictions about future trends based on current and historical data.
A web-based interface that allows customers to find information and perform tasks without needing assistance from a customer service representative.
Business-to-Government (B2G), a business model where products or services are sold to governments.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
Business-to-Consumer (B2C), a business model where products or services are sold directly to individual consumers.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.