Pattern Library
A collection of design patterns that provides solutions to common design problems.
A collection of design patterns that provides solutions to common design problems.
A framework that combines multiple theories to explain and predict behavior, focusing on intention, knowledge, skills, environmental constraints, and habits.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
A cognitive approach where information is processed at a surface level, focusing on basic features rather than deeper meaning, often leading to poorer memory retention.
Numeronym for the word "Multilingualization" (M + 17 letters + N), enabling a product or system to support multiple languages, allowing users to switch between languages as needed.
The process where design services and outputs become standardized and interchangeable, often leading to competition based primarily on price rather than quality or creativity.
A cognitive bias where individuals overestimate their own abilities, qualities, or performance relative to others.
An approach to design that actively involves all stakeholders (e.g., employees, partners, customers) in the design process.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.