Motivation Wave
A concept describing how motivation fluctuates over time, influenced by various factors such as goals, rewards, and external circumstances.
A concept describing how motivation fluctuates over time, influenced by various factors such as goals, rewards, and external circumstances.
A phenomenon where people are more likely to remember information when they are in the same state of consciousness as when they learned it.
Digital Asset Management (DAM) is a system that stores, organizes, and manages digital assets, such as images, videos, and documents.
A psychological principle where people are more likely to be influenced by those they like.
The tendency for people to believe that others are telling the truth, leading to a general assumption of honesty in communication.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A reading pattern where users skip over certain sections of content, often due to a lack of perceived relevance.
A visual representation of information or data designed to make complex information easily understandable at a glance.
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.