Rule of Thirds
A design principle that suggests dividing an image into nine equal parts using two equally spaced horizontal and vertical lines to create more engaging and balanced compositions.
A design principle that suggests dividing an image into nine equal parts using two equally spaced horizontal and vertical lines to create more engaging and balanced compositions.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
Domain-Driven Design (DDD) is an approach to software development that focuses on modeling the business domain and its logic.
A design principle that suggests using an odd number of elements in a composition to create visual interest and balance.
The study of the practices and possibilities of music, covering elements like rhythm, melody, harmony, and form.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
Information Visualization (InfoVis) is the study and practice of visual representations of abstract data to reinforce human cognition.
The study of the principles that govern human behavior, including how people respond to stimuli and learn from their environment.