The User Is Drunk
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
Design strategies aimed at preventing user errors before they occur.
Perceivable, Operable, Understandable, and Robust (POUR) are the four main principles of web accessibility.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
A reading pattern where users focus on individual elements or "spots" of interest on a page, rather than following a linear path.
The tendency to search for, interpret, and remember information in a way that confirms one's preexisting beliefs or hypotheses.
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.
A cognitive bias where people favor members of their own group over those in other groups.