Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A usability inspection method where experts review a user interface against a set of heuristics to identify usability issues.
A usability testing method where participants verbalize their thoughts while interacting with a product.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A technique used to evaluate a product or system by testing it with real users to identify any usability issues and gather qualitative and quantitative data on their interactions.
The risk that users will find the product difficult or confusing to use, preventing them from effectively utilizing its features.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.