Flexibility-Usability Tradeoff
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
The design of interactive digital products, environments, systems, and services.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A structured set of breakpoints used to create responsive designs that work seamlessly across multiple devices.
A principle stating that users spend most of their time on other websites and prefer your site to work the same way as all the other sites they already know.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.