Principle of Repetition
A design principle that involves repeating elements to create consistency and unity, making the design more cohesive and understandable.
A design principle that involves repeating elements to create consistency and unity, making the design more cohesive and understandable.
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
A usability testing method where participants verbalize their thoughts while interacting with a product.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
Design patterns that adapt to different screen sizes and devices, ensuring a consistent user experience.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.