Eye Tracking
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
Features or elements added to enhance the functionality or user experience of a system.
The accumulated consequences of poor design decisions, which can hinder future development and usability.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
A design approach that prioritizes the practical purpose and usability of digital products over purely aesthetic considerations.
The effort required for users to complete a task or interaction within a system.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.