System One
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A phenomenon where individuals' preferences between options change when the options are presented in different ways or contexts.
The study of mental processes such as perception, memory, reasoning, and problem-solving.
A fictional character created to represent a user type that might use a site, brand, or product in a similar way, guiding design decisions.
A Gestalt principle where the mind completes incomplete figures to form a whole, aiding in the perception of shapes and objects.
Customer Effort Score (CES) is a metric that measures how much effort customers have to put in to interact with a product or service.
The phenomenon where having too many options leads to anxiety and difficulty making a decision, reducing overall satisfaction.
The tendency for people to pay more attention to items placed in the center of a visual field.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.