Destructive Action
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
A dark pattern where the user is required to do something in order to access certain functionality or information.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
Call to Action (CTA) is a prompt that encourages users to take a specific action, such as signing up for a newsletter or making a purchase.
Small rewards or incentives given to users to encourage specific behaviors or actions.
The percentage of users who take a specific action that signifies they are engaging with a product or service.
The use of visual elements to draw attention to important information or guide user actions.
A simple description of a feature from the perspective of the user, typically used in Agile development to capture requirements and guide development.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.